'use strict';

module.exports = function(Chart) {
	// Global Chart canvas helpers object for drawing items to canvas
	var helpers = Chart.canvasHelpers = {};

	helpers.drawPoint = function(ctx, pointStyle, radius, x, y) {
		var type, edgeLength, xOffset, yOffset, height, size;

		if (typeof pointStyle === 'object') {
			type = pointStyle.toString();
			if (type === '[object HTMLImageElement]' || type === '[object HTMLCanvasElement]') {
				ctx.drawImage(pointStyle, x - pointStyle.width / 2, y - pointStyle.height / 2, pointStyle.width, pointStyle.height);
				return;
			}
		}

		if (isNaN(radius) || radius <= 0) {
			return;
		}

		switch (pointStyle) {
		// Default includes circle
		default:
			ctx.beginPath();
			ctx.arc(x, y, radius, 0, Math.PI * 2);
			ctx.closePath();
			ctx.fill();
			break;
		case 'triangle':
			ctx.beginPath();
			edgeLength = 3 * radius / Math.sqrt(3);
			height = edgeLength * Math.sqrt(3) / 2;
			ctx.moveTo(x - edgeLength / 2, y + height / 3);
			ctx.lineTo(x + edgeLength / 2, y + height / 3);
			ctx.lineTo(x, y - 2 * height / 3);
			ctx.closePath();
			ctx.fill();
			break;
		case 'rect':
			size = 1 / Math.SQRT2 * radius;
			ctx.beginPath();
			ctx.fillRect(x - size, y - size, 2 * size, 2 * size);
			ctx.strokeRect(x - size, y - size, 2 * size, 2 * size);
			break;
		case 'rectRounded':
			var offset = radius / Math.SQRT2;
			var leftX = x - offset;
			var topY = y - offset;
			var sideSize = Math.SQRT2 * radius;
			Chart.helpers.drawRoundedRectangle(ctx, leftX, topY, sideSize, sideSize, radius / 2);
			ctx.fill();
			break;
		case 'rectRot':
			size = 1 / Math.SQRT2 * radius;
			ctx.beginPath();
			ctx.moveTo(x - size, y);
			ctx.lineTo(x, y + size);
			ctx.lineTo(x + size, y);
			ctx.lineTo(x, y - size);
			ctx.closePath();
			ctx.fill();
			break;
		case 'cross':
			ctx.beginPath();
			ctx.moveTo(x, y + radius);
			ctx.lineTo(x, y - radius);
			ctx.moveTo(x - radius, y);
			ctx.lineTo(x + radius, y);
			ctx.closePath();
			break;
		case 'crossRot':
			ctx.beginPath();
			xOffset = Math.cos(Math.PI / 4) * radius;
			yOffset = Math.sin(Math.PI / 4) * radius;
			ctx.moveTo(x - xOffset, y - yOffset);
			ctx.lineTo(x + xOffset, y + yOffset);
			ctx.moveTo(x - xOffset, y + yOffset);
			ctx.lineTo(x + xOffset, y - yOffset);
			ctx.closePath();
			break;
		case 'star':
			ctx.beginPath();
			ctx.moveTo(x, y + radius);
			ctx.lineTo(x, y - radius);
			ctx.moveTo(x - radius, y);
			ctx.lineTo(x + radius, y);
			xOffset = Math.cos(Math.PI / 4) * radius;
			yOffset = Math.sin(Math.PI / 4) * radius;
			ctx.moveTo(x - xOffset, y - yOffset);
			ctx.lineTo(x + xOffset, y + yOffset);
			ctx.moveTo(x - xOffset, y + yOffset);
			ctx.lineTo(x + xOffset, y - yOffset);
			ctx.closePath();
			break;
		case 'line':
			ctx.beginPath();
			ctx.moveTo(x - radius, y);
			ctx.lineTo(x + radius, y);
			ctx.closePath();
			break;
		case 'dash':
			ctx.beginPath();
			ctx.moveTo(x, y);
			ctx.lineTo(x + radius, y);
			ctx.closePath();
			break;
		}

		ctx.stroke();
	};

	helpers.clipArea = function(ctx, clipArea) {
		ctx.save();
		ctx.beginPath();
		ctx.rect(clipArea.left, clipArea.top, clipArea.right - clipArea.left, clipArea.bottom - clipArea.top);
		ctx.clip();
	};

	helpers.unclipArea = function(ctx) {
		ctx.restore();
	};

	helpers.lineTo = function(ctx, previous, target, flip) {
		if (target.steppedLine) {
			if (target.steppedLine === 'after') {
				ctx.lineTo(previous.x, target.y);
			} else {
				ctx.lineTo(target.x, previous.y);
			}
			ctx.lineTo(target.x, target.y);
			return;
		}

		if (!target.tension) {
			ctx.lineTo(target.x, target.y);
			return;
		}

		ctx.bezierCurveTo(
			flip? previous.controlPointPreviousX : previous.controlPointNextX,
			flip? previous.controlPointPreviousY : previous.controlPointNextY,
			flip? target.controlPointNextX : target.controlPointPreviousX,
			flip? target.controlPointNextY : target.controlPointPreviousY,
			target.x,
			target.y);
	};

	Chart.helpers.canvas = helpers;
};
